![]() Poison Countersįirst introduced in Legends, poison counters are counters that are placed on players. But your opponent will usually concede before you go through the motions of decking them out one card at a time. If you can stop every one of your opponent’s threats while preserving the size of your own library with Elixir of Immortality or a Mystic Sanctuary loop, you’re golden. The other is to let your opponent mill themselves the good old-fashioned way: by letting them draw a card every turn. ![]() The most obvious is to mill your opponent’s deck as quickly as possible with cards like Glimpse the Unthinkable and Tasha's Hideous Laughter. Now, there are two ways to approach a mill strategy. It’s a pretty evil way to win if I say so myself, but hey, as my old buddy Dark Confidant would say, “greatness, at any cost.” If a player has to draw a card while they have no cards in their library, they lose the game. For those of you who aren’t entirely familiar, a mill strategy involves removing your opponent’s entire deck, usually by putting cards directly from their deck into their graveyard. Mill is probably the first alternate win condition that comes to everyone’s mind, so I’ll start with that. So, if the rules of the game declare you the winner while at least one of your opponents has one or more life, then you’ve just won thanks to an alternate win con! Mill ![]() An alternate win condition is a way to win the game without reducing your opponent’s life to zero. I’ll try to be as objective as possible when choosing what counts as an alternate win condition in Magic. ![]()
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