![]() ![]() ![]() So, the income per second depends on the size of the colony and the number of pleasure domes in existence on the map. The Pleasure Dome is an interesting building because it has its own market in a sense pleasure domes (tourist attractions) are the resource and the tourists are the demand. With 2 adjacent habitats and only their pleasure dome on the map, a player would receive ($272*1.2)*(1/(1+1))=$163 from a pleasure dome. These two bonuses are multiplicative.įor example, a 6-habitat colony with 3 HQ level 3 scavenger players and 1 robotic player will generate an income pool of (1+6+3*3*3)*8=$272 for entertainment (the population total always has 1 added to it). This income can be increased by 50% with the Virtual Reality Patent or by 10% per habitat the pleasure dome is adjacent to. The number of Habitats, Prisons, and Hospital Wards at the NPC colony and the total population of player headquarters (5 per HQ level for Elite, 4 per HQ level for Expansive, 3 per HQ level for Scavenger, 2 per HQ level for Nomad, 1 per HQ level for Scientific, and 0 per HQ level for Robotic), multiplied by 8, determine the pool of income to be split between pleasure domes.Įach pleasure dome receives a 1/(n+1) fraction of the income pool (except for Elite Pleasure Domes, which receive a 2/(n+1) fraction), where n is the total number of pleasure domes on the map (with each Elite Pleasure Dome counting as two Pleasure Domes). ![]() The Pleasure Dome consumes -1 Power/s and gives you an income per second which depends on a number of factors. ![]()
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