![]() "The editor runs on PC's and Macs," Weisman added. Inherent limitations means the game editor will not be coming to tablets, though Weisman hopes to bring user-generated content to tablet owners in some capacity. While Shadowrun Returns will release concurrently on PC and tablets, don't expect the game editor to come to the palm of your hand. It's just a building block for everything else." "We don't view our campaign as *the* story for Shadowrun, we view it as just the first story for Shadowrun. "Ultimately, what's played around the tabletop is a world that is created by the game master and the players," said Weisman. The entire Shadowrun Returns campaign will be available for the game editor, something Weisman says continues the idea of Shadowrun as a pen-and-paper RPG. That doesn't mean game masters won't have an entire playground's worth of assets to play with. It's also because the system doesn't have an opening to create a new weapon. Weisman says that's out of respect for the Shadowrun lore, particularly the Shadowrun book and pen-and-paper RPG's. One aspect of the editor that's off-limits is weaponry and magic. But if people want to do that, the mechanism exists for doing that on the environments." That will be there as more of an unsupported feature, because there's a lot more that goes into bring art in. "The editor has support for you to bring in and use your own art for your environments. "We are also going to release a kind of art guide for people that want to build their own environmental building blocks," he explained. In addition to using the game's own assets, Weisman says that they'll also give creators the ability to make their own assets. We've published as part of our Seattle campaign, and later with Berlin, a huge amount of building blocks to be able to build environments, both exterior and interior." ![]() You create a series of runs that can have all sorts of interdepencies with each other and you can create hub locations, like we have in our campaign, that can give you access to the runs. From the beginning, we said it wasn't an open world. "The only limitations are that this is not an open-world system. "Basically, the game masters can create any story, any adventure they want," Weisman told Shacknews. To learn more about the editor and other aspects of the long-awaited revival, Shacknews spoke to Shadowrun game designer, Jordan Weisman. The game ships with a fully fleshed-out game editor. Harebrained Schemes is on the verge of releasing the crowdfunded Shadowrun Returns. ![]()
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